using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace The_LarX
{
    public class KeyFrame_I3DObject
    {        
        private Vector3 position;
        /// <summary>
        /// The Object Position
        /// </summary>
        public Vector3 Position { get; set; }
        /// <summary>
        /// The Object Scale
        /// </summary>
        public Vector3 Scale { get; set; }
        /// <summary>
        /// The Object Rotation
        /// </summary>
        public Vector3 Rotation { get; set; }

        /// <summary>
        /// The Frame this KeyFrame is
        /// </summary>
        public int Frame { get; set; }

        /// <summary>
        /// Returns a string showing this class, KeyFrame
        /// </summary>
        /// <returns>The Frame in String</returns>
        public override string ToString()
        {
            return Frame.ToString();
        }
    }
}